In conclusion, I think working on this project, CA and Blog went pretty well. Brief was very clear, in sense that from the start we knew what we had to do. From the very star I broke down my blog into sections, gave them names and made plan on what to put in each section.Continue reading “Reflection on the project”
Author Archives: Tia Adam
Personas and Paper Prototype of the game
In this section, I will talk about the personas and paper prototype that we created for this project. I will also talk about how we came up with personas, how we decided who is going to be our target audience for this game and I will also show the process of creating personas. For thisContinue reading “Personas and Paper Prototype of the game”
Introduction
For Interaction Design part of Joint CA, we are required to design and evaluate two personas and paper prototype of the project my partner and I are working on. My partner Dylan and I are creating a two-dimensional adventure-fantasy game in Unity engine. Game is called ‘Final Saviour’ and it follows a story of grumpyContinue reading “Introduction”
Research – Inspirations, Survey and Final Idea
In this section of the blog, I will talk about inspirations (games, movies, characters…) that influenced my partner and I when it comes to deciding on our final idea for the project. I will also briefly mention the survey we created for the purpose of this project and to get information about what users wantContinue reading “Research – Inspirations, Survey and Final Idea”