2D Game – ‘Final Saviour’

Tijana Adam – Professional Practice Project

  • Introduction

    November 15, 2019 by

    For Interaction Design part of Joint CA, we are required to design and evaluate two personas and paper prototype of the project my partner and I are working on. My partner Dylan and I are creating a two-dimensional adventure-fantasy game in Unity engine. Game is called ‘Final Saviour’ and it follows a story of grumpy… Read more

  • Reflection on the project

    December 1, 2019 by

    In conclusion, I think working on this project, CA and Blog went pretty well. Brief was very clear, in sense that from the start we knew what we had to do. From the very star I broke down my blog into sections, gave them names and made plan on what to put in each section.… Read more

  • Personas and Paper Prototype of the game

    November 25, 2019 by

    In this section, I will talk about the personas and paper prototype that we created for this project. I will also talk about how we came up with personas, how we decided who is going to be our target audience for this game and I will also show the process of creating personas. For this… Read more

  • Research – Inspirations, Survey and Final Idea

    November 15, 2019 by

    In this section of the blog, I will talk about inspirations (games, movies, characters…) that influenced my partner and I when it comes to deciding on our final idea for the project. I will also briefly mention the survey we created for the purpose of this project and to get information about what users want… Read more

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